现代矿业 ›› 2010, Vol. 26 ›› Issue (11): 8-10.
• 采选工程 • 上一篇 下一篇
郝长胜, 孙宝雷, 王瑞智, 周连春, 方中纯
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HAO Chang-Sheng, SUN Bao-Lei, WANG Rui-Zhi, ZHOU Lian-Chun, FANG Zhong-Chun
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摘要: 分析了在应用OpenGL对矿山拐弯巷道三维建模时遇到的问题,拐弯巷道曲面上点的空间分布规律,提出了一个简单的实现拐弯巷道的三维模拟算法,从而能够方便快捷的建立起矿山巷道三维模型。
关键词: OpenGL, 拐弯巷道, 巷道模拟, 三维建模
Abstract: Problems occurred when using OpenGL to make threedimensional modeling of mine turning tunnel and spatial distribution law of points on surface of turning tunnel are analyzed. A simple algorithm could realize turning tunnel threedimensional simulation is put forward, so the threedimensional model of mine tunnel could set up conveniently and rapidly.
Key words: OpenGL, Turning tunnelTunnel simulation, Threedimensional modeling
郝长胜, 孙宝雷, 王瑞智, 周连春, 方中纯. 基于OpenGL的矿山巷道建模算法应用研究[J]. 现代矿业, 2010, 26(11): 8-10.
HAO Chang-Sheng, SUN Bao-Lei, WANG Rui-Zhi, ZHOU Lian-Chun, FANG Zhong-Chun. Application Study on Mine Tunnel Modeling Algorithm based on OpenGL[J]. Modern Mining, 2010, 26(11): 8-10.
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